Ready Fusion
Spell Normal

Ready Fusion

  • View:
  • 5290




Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.




 
 
AI Power Analysis
Combo EnablerConfidence: MediumEvaluated Oct 6, 2026
47± 5/ 100
Power Score
Intrinsic 49
Deck 48

Ready Fusion — Power Evaluation

Final Score: 47 ± 5 · Confidence: Medium

  • Intrinsic: 49 · Deck: 48 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Starter

Why it scores here

Ready Fusion provides reliable access to non-Effect Fusion Monsters, enabling Fusion-dependent effects across 97 distinct archetypes. However, the single recorded combo shows power_index=15 with zero board disruption and net zero card advantage, indicating minimal combo conversion. The 1000 LP cost, immediate End Phase destruction, and once-per-turn limit severely constrain value generation, relegating this card to a support enabler role despite its wide deck adoption.

Axis scores

Axis Score Evidence
Accessibility 75 Normal Spell always live in hand with straightforward 1000 LP activation cost, though restricted to non-Effect Fusion Monsters limiting target availability (verified)
Combo & Conversion 35 Only one recorded combo showing power_index=15 with zero end-board monsters, zero disruption, and zero net card advantage demonstrates minimal board extension (verified)
Resource Economy 25 Costs 1000 LP to summon with no card advantage, and the monster is destroyed End Phase, yielding zero net card advantage (verified)
Effect & Interaction 10 The card provides no disruption, removal, negation, or hand-trap capability—only summoning a temporary body (verified)
Material Utility 30 Summoned monster could theoretically be material before End Phase destruction, but the timing severely limits practical utility (inferred)
Resilience & Flexibility 25 Once-per-turn limit and automatic End Phase destruction prevent value recovery or redundant activation within a turn (verified)
Deck-Building Efficiency 60 Runs cleanly as a 1-card Normal Spell at 2–3 copies in compatible archetypes with no deck restrictions, though requires sufficient non-Effect Fusion targets (observed)

Calculation

Weight profile: Combo Enabler primary role. Intrinsic ≈ 49, Deck ≈ 48, Meta = provisional. Modifiers: LP cost with zero residual value (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable enabler across 97 distinct archetypes without deck-building restrictions
  • Reliable Fusion summoning from Extra Deck requiring zero setup or additional cards
  • Flexible copy count (2–3 copies) allows archetype-specific tuning

Weaknesses

  • Restricted to non-Effect Fusion Monsters, eliminating powerful modern Fusion targets
  • Summoned monster cannot attack, reducing board presence value to effect-trigger only
  • Destroyed End Phase provides zero protection or residual value
  • High LP cost (1000) with zero card advantage return
  • Once-per-turn activation limit prevents repeated value generation
  • Extremely thin demonstrated combo power (one combo, power_index=15, zero disruption)

Counters / choke points

  • Hand traps during activation window (Ash Blossom & Joyous Spring, Maxx C)
  • Spell negation (Infinite Impermanence, Called by the Grave)
  • LP burn strategies exploiting the 1000 LP cost
  • Decks lacking Level 6 or lower non-Effect Fusion Monsters

Best use

Support enabler for Fusion-dependent archetype effects and synergies. Decks: Dark Magician, Primite, Shining Sarcophagus, Resonator, Nekroz.

Evidence & gaps

  • Verified: Special Summons one Level 6 or lower non-Effect Fusion Monster from Extra Deck; Costs 1000 LP; summoned monster cannot attack and is destroyed End Phase; Once per turn activation limit; Counts as a Fusion Summon; Deck adoption: 400/400 decks (100%); Average copies per deck: 2.17 (distribution: 1×109, 2×114, 3×177); Appears in 97 distinct archetypes
  • Observed: Only one recorded combo appearance (100% of combos showing it as starter); Combo power_index: 15 (significantly below average); Combo board outcome: zero monsters, zero disruption, zero net card advantage; Co-deck partners are generic staples, not Fusion-specific synergies; Usage statistics available only for Nekroz (66.67% inclusion, 1 copy typical); Heavy presence in Dark Magician decks (61% co-deck rate); Top co-deck percentages with staples (55–69%) suggest support role
  • Inferred: Functions as enabler for Fusion-dependent effects rather than combo driver; Limited combo conversion power based on zero board outcome in only recorded combo; Archetype adoption driven by availability of compatible non-Effect Fusion targets rather than inherent power; Support card position indicated by low combo index and generic co-deck staples
  • Data gaps: Extremely thin combo evidence (1 combo vs 400 decks)—actual combo usage severely underrepresented No Top Card competitive rankings or tournament results Limited usage statistics (Nekroz only at 66.67%); data unavailable for most archetypes running it No breakdown of non-Effect Fusion Monster availability per archetype Guides mention only as secondary 'Extenders' without power assessment No banlist token provided (assumed unlimited, not restricted)











https://metaduelist.com/
Top