Spell
NormalReady Fusion
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5290
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
Ready Fusion — Power Evaluation
Final Score: 47 ± 5 · Confidence: Medium
- Intrinsic: 49 · Deck: 48 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Starter
Why it scores here
Ready Fusion provides reliable access to non-Effect Fusion Monsters, enabling Fusion-dependent effects across 97 distinct archetypes. However, the single recorded combo shows power_index=15 with zero board disruption and net zero card advantage, indicating minimal combo conversion. The 1000 LP cost, immediate End Phase destruction, and once-per-turn limit severely constrain value generation, relegating this card to a support enabler role despite its wide deck adoption.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Normal Spell always live in hand with straightforward 1000 LP activation cost, though restricted to non-Effect Fusion Monsters limiting target availability (verified) |
| Combo & Conversion | 35 | Only one recorded combo showing power_index=15 with zero end-board monsters, zero disruption, and zero net card advantage demonstrates minimal board extension (verified) |
| Resource Economy | 25 | Costs 1000 LP to summon with no card advantage, and the monster is destroyed End Phase, yielding zero net card advantage (verified) |
| Effect & Interaction | 10 | The card provides no disruption, removal, negation, or hand-trap capability—only summoning a temporary body (verified) |
| Material Utility | 30 | Summoned monster could theoretically be material before End Phase destruction, but the timing severely limits practical utility (inferred) |
| Resilience & Flexibility | 25 | Once-per-turn limit and automatic End Phase destruction prevent value recovery or redundant activation within a turn (verified) |
| Deck-Building Efficiency | 60 | Runs cleanly as a 1-card Normal Spell at 2–3 copies in compatible archetypes with no deck restrictions, though requires sufficient non-Effect Fusion targets (observed) |
Calculation
Weight profile: Combo Enabler primary role. Intrinsic ≈ 49, Deck ≈ 48, Meta = provisional. Modifiers: LP cost with zero residual value (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable enabler across 97 distinct archetypes without deck-building restrictions
- Reliable Fusion summoning from Extra Deck requiring zero setup or additional cards
- Flexible copy count (2–3 copies) allows archetype-specific tuning
Weaknesses
- Restricted to non-Effect Fusion Monsters, eliminating powerful modern Fusion targets
- Summoned monster cannot attack, reducing board presence value to effect-trigger only
- Destroyed End Phase provides zero protection or residual value
- High LP cost (1000) with zero card advantage return
- Once-per-turn activation limit prevents repeated value generation
- Extremely thin demonstrated combo power (one combo, power_index=15, zero disruption)
Counters / choke points
- Hand traps during activation window (Ash Blossom & Joyous Spring, Maxx C)
- Spell negation (Infinite Impermanence, Called by the Grave)
- LP burn strategies exploiting the 1000 LP cost
- Decks lacking Level 6 or lower non-Effect Fusion Monsters
Best use
Support enabler for Fusion-dependent archetype effects and synergies. Decks: Dark Magician, Primite, Shining Sarcophagus, Resonator, Nekroz.
Evidence & gaps
- Verified: Special Summons one Level 6 or lower non-Effect Fusion Monster from Extra Deck; Costs 1000 LP; summoned monster cannot attack and is destroyed End Phase; Once per turn activation limit; Counts as a Fusion Summon; Deck adoption: 400/400 decks (100%); Average copies per deck: 2.17 (distribution: 1×109, 2×114, 3×177); Appears in 97 distinct archetypes
- Observed: Only one recorded combo appearance (100% of combos showing it as starter); Combo power_index: 15 (significantly below average); Combo board outcome: zero monsters, zero disruption, zero net card advantage; Co-deck partners are generic staples, not Fusion-specific synergies; Usage statistics available only for Nekroz (66.67% inclusion, 1 copy typical); Heavy presence in Dark Magician decks (61% co-deck rate); Top co-deck percentages with staples (55–69%) suggest support role
- Inferred: Functions as enabler for Fusion-dependent effects rather than combo driver; Limited combo conversion power based on zero board outcome in only recorded combo; Archetype adoption driven by availability of compatible non-Effect Fusion targets rather than inherent power; Support card position indicated by low combo index and generic co-deck staples
- Data gaps: Extremely thin combo evidence (1 combo vs 400 decks)—actual combo usage severely underrepresented No Top Card competitive rankings or tournament results Limited usage statistics (Nekroz only at 66.67%); data unavailable for most archetypes running it No breakdown of non-Effect Fusion Monster availability per archetype Guides mention only as secondary 'Extenders' without power assessment No banlist token provided (assumed unlimited, not restricted)






